Order and Chaos online: Tap That App (Video) |
- Order and Chaos online: Tap That App (Video)
- Time Magazine for iPad: A real treat for subscribers
- Adobe issues CSS Web publishing prototype
Order and Chaos online: Tap That App (Video) Posted: 10 May 2011 05:28 PM PDT Finally a handheld MMOA full-fledged MMO on the iPhone? In this week's Tap That App, I take a look at Order and Chaos Online, the massive online multiplayer role playing game from Gameloft. Featuring a look that very closely resembles Blizzard's World of Warcraft, you'll be able to create a character, choose a class, customize your look, and set off on an adventure across an enormous world. If you've ever been a fan of online MMOs or just want to see what the fuss is all about, check out this week's Tap That App. |
Time Magazine for iPad: A real treat for subscribers Posted: 10 May 2011 08:44 AM PDT In case you missed the news, Time Inc. recently struck a deal with Apple to give the iPad edition of the magazine to print subscribers--no extra charge. As a longtime subscriber myself, I was delighted. I'd never so much as installed the Time app, because there was no way I was going to pay twice for the same magazine. (Are you listening, other publishers?) My thinking: a print subscription should include a digital subscription, end of story. While traveling this week, I spent my first quality time with Time Magazine for iPad, bouncing between coverage of the Royal Wedding and the Navy SEALs who ended Bin Laden. And, of course, reading every word penned by Joel Stein. You know what? This app is fantastic. It does a perfect job recreating the print edition's content while augmenting it with iPad-friendly features (including embedded videos and swipe-able slideshows--though not nearly enough of either). It's easy to navigate and thoughtful in its design. It also makes certain kinds of content more accessible. For example, many stories in the print edition I just skim through, usually because of their intimidating length. Blame my blogger mentality, but I find page after page of mostly text to be daunting. But in the app, long stories scroll vertically; you're not flipping pages, not faced with what looks like a textbook chapter's worth of material. Thus, I now find myself reading, and enjoying, longer stories. Another killer feature, especially for news junkies: within any issue of the magazine, you can tap Latest News for an instant pop-up from Time.com. Here you'll find not only the top stories of the day, but also the latest additions to the Politics, World, Business, and Science sections. The app isn't perfect. It annoyingly requires me to sign into my account almost every time (though at least it remembers my sign-in information), and the Store page (where you download issues) loads sluggishly. Also, there's no option to automatically download the latest issue. Fortunately, those small glitches are easily corrected. The bottom line is that Time for iPad proves that magazines can and should survive in the digital age, and that publishers can and should treat subscribers fairly. This is now my preferred method for reading the mag--though I'll stick with the print edition for the bathroom, thank you. (Credit: Screenshot by Rick Broida) Originally posted at iPad Atlas |
Adobe issues CSS Web publishing prototype Posted: 09 May 2011 10:42 PM PDT (Credit: Adobe Systems) SAN FRANCISCO--Hoping to bring magazine-style layout tools to Web publishing, Adobe Systems tonight released a prototype browser specifically designed to let Web developers test the company's proposed formatting technology. The technology, called CSS Regions, lets programmers easily create multi-column layouts, place text in various polygonal shapes, and flow around objects in the middle of text. That technology has existed for years in the print publishing world, but it's generally missing from the Web, and its absence grows ever more conspicuous as magazines and newspapers move to digital publishing, especially on tablets such as Apple's iPad. The formatting features are notable, particularly because they're dynamic, said Arno Gourdol, director of engineering for the Flash runtime at Adobe. With them, layouts adjust automatically as people resize browser windows or roate tablets from portrait to landscape orientation. "The quality of what you can build is so much better," Gourdol said in an interview tonight. "What we want is designers using InDesign [Adobe's layout software typically used with print publications] to push a button and up comes HTML." Adobe plans to show off the technology tomorrow at the Google I/O conference, which kicks off tomorrow. A major theme of the conference is the advancement of Web development. Adobe's CSS Regions technology can be downloaded from Adobe Labs. Based on feedback from earlier work, Adobe actually split CSS Regions into two parts so it would merge better with other CSS developments such as Flexbox and Grid, Gourdol said. The second half is CSS Exclusions for defining how text flows around defined areas. The technology is notable for one more reason: it's from Adobe. The company has long promoted its Flash Player technology, which for years let programmers reach beyond the capabilities of Web standards such as HTML (Hypertext Markup Language) for describing Web page content and CSS (Cascading Style Sheets) for formatting. The company is committed to keeping Flash competitive--the present efforts are support for mobile devices, hardware acceleration, and the "Molehill" interface for 3D graphics. But it's also trying to convince the world that's serious about Web publishing. (Credit: Adobe Systems) Convincing the world that Adobe cares about more than Flash is something of an uphill battle. However, it does offer the Dreamweaver Web publishing software, and the CSS developments show Adobe is doing real work to reshape what the Web can do. Another example is improvements to the jQuery Mobile library of pre-built JavaScript software. The company's CSS Regions work follows the prevailing Web standards process: discussion at a standards group, in this case the World Wide Web Consortium (W3C), that occurs simultaneously with work to implement the software in the real world. Adobe built the technology into "Minibrowser," Adobe's variation of the WebKit browser engine used both by Apple's Safari and Google's Chrome. Gourdol looks slightly appalled at the idea of Adobe releasing a real browser, but the company has a strong ally in Google when it comes to carrying its ideas beyond developers. "We have a very good relationship with them," Gourdol said. (Credit: Adobe Systems) Google also has been a tight ally helping bring Flash to Android phones and building Flash Player directly into Chrome. The partnership goes both ways: Adobe plans to build Google's WebM video technology into Flash Player, a move Adobe Chief Technology Officer Kevin Lynch announced a year ago at Google I/O. Actually, Lynch announced only that Flash Player would get VP8, the video encoding component of WebM. Gourdol confirmed tonight it would get the full WebM support, which also includes the Vorbis audio encoding technology and a container to bundle the data together. However, he wouldn't say when that software would arrive. "We don't have a timetable for it," Gourdol said of WebM support in Flash. Important factors include hardware support, just getting under way today, and broad use of the technology, he said. An alliance with Google is nice, but Gourdol clearly hopes CSS Regions will catch on broadly as a real standard, not just some isolated subset of the browser world. "We've talked to everyone," Gourdol said, noting that all the browser makers, though; all of the major ones are active in the CSS working group. They're all very excited about it. Next stop is getting the software accepted. Adobe has a team of 12 programmers in the United States and Romania who work on WebKit, Arno said. Adobe hopes to build its CSS software into the browser engine, making it easy for Google, Apple, and others "downstream" of the central project to incorporate it into their actual browsers. "Webkit is the most interesting area to focus right now because of its mobile presence," said Paul Gubbay, vice president of engineering for Adobe's design and Web group. "We'll see if the [WebKit] community takes it." Originally posted at Deep Tech |
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