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How popularity on Facebook and Twitter helped predict the election

Posted by Harshad

AfterDawn.com

How popularity on Facebook and Twitter helped predict the election


How popularity on Facebook and Twitter helped predict the election

Posted: 28 Nov 2010 02:20 PM PST

How popularity on Facebook and Twitter helped predict the electionIt appears that how popular you are on social networking sites like Facebook and Twitter actually had a real world effect on the November elections in the United States.

Candidates with more "likes" on Facebook won 71 percent of the time in the Senate elections while candidates with more Twitter followers won 74 percent of the time.

Facebook said that in 77 of the 118 races it followed in the Senate and the House, the winner had more "likes" than the opponent did.

If you had double the amount of "likes," the average margin of victory was 3.9 percent.

There also seemed to be a correlation to money raised and spent, as one big spender, Jeff Greene of Florida, spent $24 million and did not even win his primary. The primary winner, Kendrick Meek, had 24,000 "likes" on Facebook to Greene's lowly 644.

Of course, social networking popularity did not help a few high profile candidates like "I am not a witch" Christine O'Donnell, who was very popular on Twitter and Facebook but got crushed in the election by 17 percent. Meg Whitman, the billionaire, spent the most money and had the third highest amount of Facebook likes but still lost the California governor race.

Says ABC News: "[Social media] provides information about comparisons…trends and changes could be informative on the subset of people on it. You get more information out of it if you respect limitations. If you try to get too much, you get nothing."

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Kinect hacked to control original Super Mario Bros. game

Posted: 28 Nov 2010 01:53 PM PST

Kinect hacked to control original Super Mario Bros. gameOne gamer, under the alias 'Yankeyan' has posted a video this week showing himself playing the original Super Mario Bros. game using Microsoft's new Kinect motion control system.

Says Yankeyan:
"I programmed it to recognize my motions and passed the virtual button presses to the NES emulator. I could have placed a simulated keypad right in front of me that I can press with my hands, but I thought full body gestures were more in the spirit of Kinect. Of course, Mario isn't designed to be played like this, so this is really really hard."


He isn't kidding when he says the game is tough, with simple gestures like jumping taking a few tries, but it is definitely an incredible feat.

Microsoft's Kinect was released earlier this month to much fanfare.


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